killoatwork.blogg.se

Stonehearth alpha 24 works stuck in place
Stonehearth alpha 24 works stuck in place






stonehearth alpha 24 works stuck in place stonehearth alpha 24 works stuck in place
  1. Stonehearth alpha 24 works stuck in place mac os x#
  2. Stonehearth alpha 24 works stuck in place update#
  3. Stonehearth alpha 24 works stuck in place upgrade#
  4. Stonehearth alpha 24 works stuck in place license#

Graphics: Metal: Fixed to direct binding of ConstantBuffers Graphics: Metal: Fixed system instability/hang issues with texture versioning Graphics: Metal: Fixed some VFX failing validation, crashing editor/player Graphics: Metal: Fixed MSAA ResolveDepthIntoTexture to use the resolved texture as a source when doing blit into destination Graphics: Metal: Fixed Indirect drawcalls from binding buffers with wrong offset Graphics: Metal: Fixed HLSL compatibility with DrawProceduralIndirect, SV_InstanceID always starts at 0 but with Metal, a base instance was not subtracted for equal behavior Graphics: Fixed shader codegen for countbits() function in Metal and GLSL/SPIR-V Graphics: Fixed incorrect uploading of builtin shader parameters such as view, proj, viewProj matrices in some rare situations. Graphics: Fixed compute skinning with GraphicsJobs when using Vulkan or Metal Graphics: Fixed a crash when using the Inspector to select a different Mesh for a SkinnedMeshRenderer. This is a change to a 2020.1.0b11 change, not seen in any released version, and will not be mentioned in final notes.Įditor: Fixed not being able to build with Linear Color Space after resetting Player Settings

Stonehearth alpha 24 works stuck in place update#

New 2020.1.0b16 Entries since 2020.1.0b15 FixesĢD: Update SortingGroup when a new Sorting Layer is added between existing Sorting LayersĪnimation: Fixed a crash that happened when ScriptPlayableOutput::ScriptProcessFrame was called after destroying a playableOutputĪsset Import: Fixed an issue where clips did not fill the entire timeline in the Animation Inspector.Īsset Pipeline: Fixed indeterministic results when calling AssetDatabase.ImportAsset on assets with dependencies.īurst: Fixed an issue preventing player builds to succeed when burst compilation is disabled.īurst: Fixed compatibility issues between burst and older linux distros.Įditor: Fixed inspector errors when unselecting a shader include file. Window Management: ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten This is a change to a 2020.1.0a19 change, not seen in any released version, and will not be mentioned in final notes. UI: Fix issue where if a click receiver is present we would not get the OnDrop notification. Themes: Editor does not recognize the correct values in the interactive tutorial levels when non-English locale is being used Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked Scripting: fields produce "Field is never assigned to." warning Scripting: Polymorphic instances are always recreated when applying any inspector value change This has already been backported to older releases and will not be mentioned in final notes. Scripting: Debugger improvements and crash fixes. Physics: No collision appears when one of the colliding GameObjects has Non-Convex Mesh Collider and Kinematic Rigidbody Packman: Asset Store 'Complete Projects' overwriting Project Settings with no warning

Stonehearth alpha 24 works stuck in place mac os x#

MacOS: Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed Linux: Having same case-insensitive named assets causes infinite import looping

Stonehearth alpha 24 works stuck in place license#

License: Cannot activate license within a docker container Inspector Framework: Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window

Stonehearth alpha 24 works stuck in place upgrade#

IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly Graphics - General: Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONAL is assigned and SourceAssetDB present in Library Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector windowĪsset Bundles: AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4Īsset Bundles: AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4Ĭloth: Cloth has graphical artifacts when an object moves out of the camera








Stonehearth alpha 24 works stuck in place