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- Stonehearth alpha 24 works stuck in place mac os x#
- Stonehearth alpha 24 works stuck in place update#
- Stonehearth alpha 24 works stuck in place upgrade#
- Stonehearth alpha 24 works stuck in place license#
Graphics: Metal: Fixed to direct binding of ConstantBuffers Graphics: Metal: Fixed system instability/hang issues with texture versioning Graphics: Metal: Fixed some VFX failing validation, crashing editor/player Graphics: Metal: Fixed MSAA ResolveDepthIntoTexture to use the resolved texture as a source when doing blit into destination Graphics: Metal: Fixed Indirect drawcalls from binding buffers with wrong offset Graphics: Metal: Fixed HLSL compatibility with DrawProceduralIndirect, SV_InstanceID always starts at 0 but with Metal, a base instance was not subtracted for equal behavior Graphics: Fixed shader codegen for countbits() function in Metal and GLSL/SPIR-V Graphics: Fixed incorrect uploading of builtin shader parameters such as view, proj, viewProj matrices in some rare situations. Graphics: Fixed compute skinning with GraphicsJobs when using Vulkan or Metal Graphics: Fixed a crash when using the Inspector to select a different Mesh for a SkinnedMeshRenderer. This is a change to a 2020.1.0b11 change, not seen in any released version, and will not be mentioned in final notes.Įditor: Fixed not being able to build with Linear Color Space after resetting Player Settings
Stonehearth alpha 24 works stuck in place update#
New 2020.1.0b16 Entries since 2020.1.0b15 FixesĢD: Update SortingGroup when a new Sorting Layer is added between existing Sorting LayersĪnimation: Fixed a crash that happened when ScriptPlayableOutput::ScriptProcessFrame was called after destroying a playableOutputĪsset Import: Fixed an issue where clips did not fill the entire timeline in the Animation Inspector.Īsset Pipeline: Fixed indeterministic results when calling AssetDatabase.ImportAsset on assets with dependencies.īurst: Fixed an issue preventing player builds to succeed when burst compilation is disabled.īurst: Fixed compatibility issues between burst and older linux distros.Įditor: Fixed inspector errors when unselecting a shader include file. Window Management: ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten This is a change to a 2020.1.0a19 change, not seen in any released version, and will not be mentioned in final notes. UI: Fix issue where if a click receiver is present we would not get the OnDrop notification. Themes: Editor does not recognize the correct values in the interactive tutorial levels when non-English locale is being used Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked Scripting: fields produce "Field is never assigned to." warning Scripting: Polymorphic instances are always recreated when applying any inspector value change This has already been backported to older releases and will not be mentioned in final notes. Scripting: Debugger improvements and crash fixes. Physics: No collision appears when one of the colliding GameObjects has Non-Convex Mesh Collider and Kinematic Rigidbody Packman: Asset Store 'Complete Projects' overwriting Project Settings with no warning
Stonehearth alpha 24 works stuck in place mac os x#
MacOS: Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 Linux: Selection frame drawn in Scene view when a GameObject is selected while Alt and left mouse buttons are pressed Linux: Having same case-insensitive named assets causes infinite import looping
Stonehearth alpha 24 works stuck in place license#
License: Cannot activate license within a docker container Inspector Framework: Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window
Stonehearth alpha 24 works stuck in place upgrade#
IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly Graphics - General: Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONAL is assigned and SourceAssetDB present in Library Graphics - General: AsyncGPUReadback.Request never releases unused allocated memory Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Crash with empty stacktrace when starting bake in the new scene after baking previous scene with GPU PLM AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector windowĪsset Bundles: AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4Īsset Bundles: AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4Ĭloth: Cloth has graphical artifacts when an object moves out of the camera
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